AI Insights · Timothy · June 2022
Top 5 Low Poly Games in South Africa: Q2 2022 Performance
Explore the performance of the top 5 low poly games in South Africa during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 low poly games in South Africa displayed varied performance across downloads, revenue, and active users, according to data from Sensor Tower. Here’s a closer look at how each app fared on a unified platform.
Roblox saw a general decline in weekly revenue from late March to mid-May, starting at approximately $59.5K and dipping to around $31.3K. However, it rebounded in late June, reaching about $64.1K. Weekly downloads fluctuated, peaking at 15.9K in late March and stabilizing around 15.5K by the end of June. Active users remained relatively steady, starting at 330.9K and ending the quarter at 362.5K.
Idle Lumber Empire experienced a notable increase in weekly revenue in late May, peaking at $2.6K before declining slightly to $1.5K by the end of June. Downloads were highest in late March at 12K, but decreased to 2.8K by the end of the quarter. Active users showed a similar trend, starting at 20.4K and dropping to 7.7K by late June.
Poly Match had a relatively low revenue, with minor fluctuations, peaking at $20 in early April. Downloads showed a positive trend towards the end of the quarter, increasing from 4.5K in late March to nearly 4.9K in late June. Active users increased from 11.5K to 13.7K over the same period.
Riding Extreme 3D maintained steady weekly revenue, generally around $40 to $60 throughout the quarter. Downloads were highest in early April at nearly 4.9K, with a slight dip mid-quarter, and then stabilizing around 3.5K by late June. Active users showed a similar pattern, peaking at 11.5K in early April and ending at 8.7K by the end of June.
Dude Theft Wars FPS Open world had minimal revenue, peaking at $37 in late May. Downloads were highest in late April and early May, reaching around 4.8K, and then remained steady around 4K by the end of June. Active users increased from 8.9K in late March to 12.1K by the end of June.
These trends highlight the dynamic nature of the mobile gaming market in South Africa. For more detailed insights and data, visit Sensor Tower.